race

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Fallout 3′s Curious System of Race

Fall In

Non-fantasy roleplaying games don’t often allow the player to choose a race.  However, Fallout 3, Bethesda’s open world roleplaying game set in post-apocalyptic Washington DC, allows players to select from four races: African American, Asian, Caucasian, and Hispanic, with Caucasian—unfortunately but not unsurprisingly—the default choice.... read more »

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Coming of Age in Hillsbrad

When first entering World of Warcraft’s (WOW) world of Azeroth, you’re provided an intensely guided and relatively safe area, called a starting zone, from which to learn about the game and experience it in microcosm. Depending if you’re Alliance or Horde and what race you choose, you’re located in a particular geographic region, well guarded from members of the opposing faction. This is primarily accomplished through geography.... read more »

New Shows, New Paratexts, 1: Online Quizzes and Polls

I really need to blog more often. What better excuse than the imminent start of a new television season, complete with lots of yummy paratexts to analyze and criticize?

So, without further ado, let me start by discussing the websites for the new network shows.... read more »

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Smuggle Truck’s Failed Satire

From Representation to Experience... read more »

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The Trap of Representation

Header image from Robbie Cooper’s Alter Ego.

When we evaluate race in games, character creation seems to draw most of our focus. And there’s good reason for this: character creation appears to facilitate the kind of bodily manipulation promised by digital technologies during the mythic imaginings of the early internet. In some way we’ve been desiring a tool for identity play that lives up to the promise of these 90s promises.... read more »

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Spatialized Difference in Videogames

Maps, Levels, and the Orchestration of Conflict

The notion that maps, and the cartographic processes behind those maps, are functions of power, most commonly imperial power, is a fundamental assumption of critical geography. As the diagrammatic products of territorial struggles between political forces, maps are both representations of the world and constructions of that world. They are ideological imprints that actively shape the relations they purport to scientifically reflect. ... read more »

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Videogames as Critical Race Pedagogy

Education Beyond Edu-games... read more »

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Colorblind Character Design in Videogames

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Cultural Politics, Critique and the Digital Humanities

Word cloud image via ghbrett.

In November 2009, I had the privilege of participating in a roundtable at the American Studies Association (ASA) conference with Anna Everett, Deborah Kimmey, Tara McPherson, Lisa Nakamura, and Kara Thompson on the Digital Humanities (DH). The panel was titled “Neoliberalism, Multiculturalism, and the Means of Digital Humanities Production.” Convened by Kara Thompson, the idea was to intervene in the prevailing discourses of DH and provide a critique of DH’s productive relations from the perspective of Cultural Studies, Ethnic Studies, American Studies, Women’s Studies, and so on. We covered a wide range of topics: labor and racism in games, code studies, activism, violating copyrights as praxis, undergrads at USC designing K-12 curriculum, archiving MMOs, the tyranny of the new in choosing objects of study, and much more. Many of the issues we discussed could be considered standard touchstones of DH but what made the discussion unique was our shared investment in a progressive cultural politics dedicated to interrogating and reworking established structures of power. It also doesn’t hurt that I was the only white dude on the panel.... read more »

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Are Twitter Trends the New Barbershop?

Recently, a friend of mine joined Twitter and the first direct message he sent me was a simple question: “Why are all the people posting on Twitter trends black?”

... read more »