Matthew Thomas Payne

TypePostAuthorRepliesLast updated
PostOff the Air and the History of Musical Cartoon Animation Wolfgang Boehm11 year 23 weeks ago
PostFlash in the Pan: The Ingredients of "Too Many Cooks" Andrew Seroff51 year 23 weeks ago
PostWound Raider: Authorizing Trauma in Lara Croft's Origin Story Matthew Thomas Payne45 years 22 weeks ago
PostRaiding the Paratexts of Lara Croft Mia Consalvo25 years 22 weeks ago
PostDreams of Being/Killing Lara Croft: Exploring Agency and Gender in Tomb Raider Agnes Trzak and A...45 years 23 weeks ago
FeedBackFeedback from Matthew Thomas Payne and Derek Frank on Raiding the Paratexts of Lara Croft Matthew Thomas Payne05 years 23 weeks ago
PostMarketing Militainment in a Post-bin Laden World Matthew Thomas Payne25 years 31 weeks ago
PostHalo TV: Spartan Ops, Transmedia and Episodic Content John Vanderhoef35 years 31 weeks ago
FeedBackFeedback from Matthew Thomas Payne on Matthew Thomas Payne05 years 42 weeks ago
PostAdvergaming and Niche Branding Matthew Thomas Payne37 years 4 days ago
PostMinecraft, "Open-Source Culture," & Networked Game Development Alex Leavitt37 years 6 days ago
PostDistract Me Not: iPhone Games Get Creative Zachary McCune47 years 6 days ago
PostIndependent of What? Ways Out of the Mainstream Industry's Shadow Randy Nichols57 years 1 week ago
PostHelp Wanted, No Experience Necessary Nina Huntemann87 years 15 weeks ago
PostGlobal Machinima: Pros and Cons? Radhika Gajjala118 years 40 weeks ago
PostVideo Game Wii-ealism Matthew Thomas Payne79 years 5 weeks ago
Post"C'mere, stay": Immersion as Immergence, Pervasion, and Abeyance Judd Ruggill69 years 18 weeks ago
PostVirtual Funeral Crashing Dave Parry39 years 30 weeks ago
PostGeek Love: Technical Expertise as a Source of Computer Game Pleasure Judd Ruggill69 years 32 weeks ago