Matthew Thomas Payne

TypePostAuthorRepliesLast updated
PostOff the Air and the History of Musical Cartoon Animation Wolfgang Boehm139 weeks 4 days ago
PostFlash in the Pan: The Ingredients of "Too Many Cooks" Andrew Seroff539 weeks 4 days ago
PostWound Raider: Authorizing Trauma in Lara Croft's Origin Story Matthew Thomas Payne44 years 38 weeks ago
PostRaiding the Paratexts of Lara Croft Mia Consalvo24 years 38 weeks ago
PostDreams of Being/Killing Lara Croft: Exploring Agency and Gender in Tomb Raider Agnes Trzak and A...44 years 38 weeks ago
FeedBackFeedback from Matthew Thomas Payne and Derek Frank on Raiding the Paratexts of Lara Croft Matthew Thomas Payne04 years 39 weeks ago
PostMarketing Militainment in a Post-bin Laden World Matthew Thomas Payne24 years 47 weeks ago
PostHalo TV: Spartan Ops, Transmedia and Episodic Content John Vanderhoef34 years 47 weeks ago
FeedBackFeedback from Matthew Thomas Payne on Matthew Thomas Payne05 years 5 weeks ago
PostAdvergaming and Niche Branding Matthew Thomas Payne36 years 16 weeks ago
PostMinecraft, "Open-Source Culture," & Networked Game Development Alex Leavitt36 years 16 weeks ago
PostDistract Me Not: iPhone Games Get Creative Zachary McCune46 years 16 weeks ago
PostIndependent of What? Ways Out of the Mainstream Industry's Shadow Randy Nichols56 years 16 weeks ago
PostHelp Wanted, No Experience Necessary Nina Huntemann86 years 31 weeks ago
PostGlobal Machinima: Pros and Cons? Radhika Gajjala118 years 3 weeks ago
PostVideo Game Wii-ealism Matthew Thomas Payne78 years 21 weeks ago
Post"C'mere, stay": Immersion as Immergence, Pervasion, and Abeyance Judd Ruggill68 years 34 weeks ago
PostVirtual Funeral Crashing Dave Parry38 years 46 weeks ago
PostGeek Love: Technical Expertise as a Source of Computer Game Pleasure Judd Ruggill68 years 48 weeks ago