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In Media Res
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Matthew Thomas Payne

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http://mediacommons.futureofthebook.org/users/matthew-thomas-payne-track
TypePostAuthorRepliesLast updated
PostAdvergaming and Niche Branding Matthew Thomas Payne340 weeks 1 hour ago
PostMinecraft, "Open-Source Culture," & Networked Game Development Alex Leavitt340 weeks 1 day ago
PostDistract Me Not: iPhone Games Get Creative Zachary McCune440 weeks 1 day ago
PostIndependent of What? Ways Out of the Mainstream Industry's Shadow Randy Nichols540 weeks 2 days ago
PostHelp Wanted, No Experience Necessary Nina Huntemann81 year 2 weeks ago
PostGlobal Machinima: Pros and Cons? Radhika Gajjala112 years 27 weeks ago
PostVideo Game Wii-ealism Matthew Thomas Payne72 years 45 weeks ago
Post"C'mere, stay": Immersion as Immergence, Pervasion, and Abeyance Judd Ruggill63 years 5 weeks ago
PostVirtual Funeral Crashing Dave Parry33 years 17 weeks ago
PostGeek Love: Technical Expertise as a Source of Computer Game Pleasure Judd Ruggill63 years 19 weeks ago
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